static class Config { // HOOK: Feel free to tweak the values for your own purposes. public static final int gameWidth = 1000; public static final int gameHeight = 475; public static final int frameRate = 30; public static final int staffHeight = 400; public static final int backgroundColor = 255; public static final int initialNumElementsReady = 25; public static final int numElementsLeftForRegen = 10; public static final int numElementsToRegen = 1; public static final int initialScrollSpeed = 4; public static final int scrollSpeedChangeIncr = 1; // how much to increase speed if using stages public static final int timePerStage = 2000; // how long per stages if they are used public static final int initialElementSpacing = 120; public static final int speedChangeSpacing = 15; public static int boundaryX = 150; // This is the xpos of the leftmost boundary that scrolling elements die from hitting // (see miss() function in ScrollElement) }